A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2011; you can also visit the original URL.
The file type is application/pdf
.
Rapid and Reliable Adaptation of Video Game AI
2009
IEEE Transactions on Computational Intelligence and AI in Games
Current approaches to adaptive game AI typically require numerous trials to learn effective behaviour (i.e., game adaptation is not rapid). In addition, game developers are concerned that applying adaptive game AI may result in uncontrollable and unpredictable behaviour (i.e., game adaptation is not reliable). These characteristics hamper the incorporation of adaptive game AI in commercially available video games. In this article, we discuss an alternative to these current approaches. Our
doi:10.1109/tciaig.2009.2029084
fatcat:gp42kgnrgbcfpapqgfu6cxdqey