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Developing a learning system with gamification elements
2022
AIP Conference Proceedings
In the course of the development of information technologies in the field of education, one cannot fail to note the significant growth and development of project-based and play-based approaches, which are gradually being introduced at all levels of both public and private educational institutions. This leads to the need to develop universal solutions aimed at simplifying and improving the cognitive process, as well as its automation, because what kind of knowledge and skills future generations
doi:10.1063/5.0104273
fatcat:d7gmh5emhvchda2dxo35ifmonq