Volcano: An interactive sword generator

Daniele Loiacono, Renato Mainetti, Michele Pirovano
2015 2015 IEEE Games Entertainment Media Conference (GEM)  
In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the generation process. Indeed, Volcano allows to forge the desired type of swords through a rather simple visual exploration of the design space. The 3D models generated with the tool can be directly used as game assets or further developed with a
more » ... modeling software. A prototype of Volcano was tested by 30 users, including both students and game developers. The feedbacks received are very positive: tools like Volcano might be useful both for players, to create user contents, and for developers, to speed-up the design of game contents. 1
doi:10.1109/gem.2015.7377226 dblp:conf/gamesem/PirovanoML15 fatcat:pwimha7s3bhldjr3ayc2b3wboa