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Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack
2015
Computers in Human Behavior
Emergency preparedness is a relevant emerging application of serious games. A general issue in exploiting such approach concerns the breadth of the population that can be reached by serious games. Indeed, serious games need to be actively played and this can restrict their user population, because there are people who have no experience with video games or do not like them or do not have the proper hardware to play them. Moreover, there are organizational contexts in which a noninteractive
doi:10.1016/j.chb.2015.03.074
fatcat:ikh5rdxeubcy3age7oofwpwevq