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This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game platforms. Serious game AI functionalities include player modelling (realtime facial emotion recognition, automated difficulty adaptation, stealthdoi:10.1007/s10639-019-09968-2 fatcat:sozwh55b4jbcdcyrlpj65sfunu