A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is
The social experience of multiplayer gaming is mediated by the communications tools that are available to use. Until recently, these have been largely text-based, but with the advent of new voiceover IP tools like Roger Wilco and Xbox Live, voice-mediated communication is becoming increasingly common. We present three studies of multi-player gaming, where we analyse what happens in terms of the social experience when players are given the opportunity of talking to each other rather thanfatcat:7d52f7qb5bdqfcx7e5huapo7lu