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Kahoot! Gamification in an Accounting Class
Journal of Higher Education Theory and Practice
Gamification presents an effective way to teach students in a college classroom as they enjoy the competition. Kahoot offers a fun and engaging environment where students can play a game to learn or review course material that is free for students and faculty. Student can play a Kahoot on a laptop, phone, or tablet. Kahoot offers multiple-choice, true or false, or short answer questions along with a puzzle for students to complete in the classroom. Tips for using Kahoot effectively includedoi:10.33423/jhetp.v21i16.4910 fatcat:x2ioegujwza2fbuury7rbl7why