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The exploration of 3D environments using 6 degrees-of-freedom interaction is still a challenge since users easily become disoriented. In this paper we discuss the benefits of the whole-body awareness in 3D interactive applications. We propose a technique for navigation and selection in 3D environments which explores the peephole metaphor with a tablet PC.In practice, the tablet is held by the participant who moves it around and points it in any direction for visualization and interaction. Thedoi:10.1145/1774088.1774345 dblp:conf/sac/MacielNJIS10 fatcat:wtwb2d4pnneezoansqryxumkra