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This paper proposes a computer-aided Dynamic Visual Research and Design Protocol for environmental designers to analyze humans' dynamic visual experiences in the city and to simulate dynamic vision in the design process. The Protocol recommends using action cameras to collect massive dynamic visual data from participants' first-person perspectives. It prescribes a computer-aided visual analysis approach to produce cinematic charts and storyboards, which further afford qualitativedoi:10.17831/enq:arcc.v16i2.1059 doaj:1833a84571bd4c7b885aef0226e2982c fatcat:mapzcsqx2na5rk4bpags474mfq