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e‐Sports文化の現状と将来性について コンピューターゲームコミュニティの新しい方向性
THE PRESENT CONDITION OF e-SPORT CULTURE AND ITS FUTURE
2005
Journal of Japan Society of Kansei Engineering
THE PRESENT CONDITION OF e-SPORT CULTURE AND ITS FUTURE
On-line battle games reached a new stage. It is the movement of making a computer game sublimate for "sport" . It is called electronic sport, e -Sports. The leading parts of e -Sports are not a game manufacturer but players . Manufacturers don't have the initiative, but it is the age when a users' community chooses a game. e-Sport develops in America , Europe, South Korea, Taiwan. Even Japan may be so. It may influence not only a market but also culture, education , international relations. K eywords : e-sport, Computer game
doi:10.5057/jjske2001.5.3_3
fatcat:uxg2qzro2vb6vmed6fs6u64h24