e‐Sports文化の現状と将来性について コンピューターゲームコミュニティの新しい方向性
THE PRESENT CONDITION OF e-SPORT CULTURE AND ITS FUTURE

Junichi SUGIYAMA
2005 Journal of Japan Society of Kansei Engineering  
On-line battle games reached a new stage. It is the movement of making a computer game sublimate for "sport" . It is called electronic sport, e -Sports. The leading parts of e -Sports are not a game manufacturer but players . Manufacturers don't have the initiative, but it is the age when a users' community chooses a game. e-Sport develops in America , Europe, South Korea, Taiwan. Even Japan may be so. It may influence not only a market but also culture, education , international relations. K eywords : e-sport, Computer game
doi:10.5057/jjske2001.5.3_3 fatcat:uxg2qzro2vb6vmed6fs6u64h24