A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2015; you can also visit the original URL.
The file type is application/pdf
.
Street fighter IV
2010
Proceedings of the 2010 ACM conference on Computer supported cooperative work - CSCW '10
In its heyday, the video arcade was a social scene to prove one's video gaming prowess. The introduction of a revolutionary head-to-head fighting game called Street Fighter II in 1991 ushered in an era of competitive video gaming with unparalleled complexity. An influx of copy-cat games and the arrival of consoles with capabilities rivaling coin-ops led to the arcade's demise. However, the release of Street Fighter IV (SF4) has brought about a revival. I report on the cultural practices of
doi:10.1145/1718918.1718981
dblp:conf/cscw/Su10
fatcat:ptzqciqeqnghbk4u3edxbhuqsa