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In its heyday, the video arcade was a social scene to prove one's video gaming prowess. The introduction of a revolutionary head-to-head fighting game called Street Fighter II in 1991 ushered in an era of competitive video gaming with unparalleled complexity. An influx of copy-cat games and the arrival of consoles with capabilities rivaling coin-ops led to the arcade's demise. However, the release of Street Fighter IV (SF4) has brought about a revival. I report on the cultural practices ofdoi:10.1145/1718918.1718981 dblp:conf/cscw/Su10 fatcat:ptzqciqeqnghbk4u3edxbhuqsa