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Games and winning strategies
1995
Information Processing Letters
ILvo-person games are modeled as specifications in a language with angelic and demonic nondeterminism, and methods of program verification and transformation are used to reason about games. That a given strategy is winning can be proved using a variant of the traditional loop correctness rule. Furthermore, an implementation of the winning strategy can be derived using equivalence transformations.
doi:10.1016/0020-0190(94)00206-e
fatcat:sdyqjybhpvfmrjae6c4tsdhvbq