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Modeling Millisecond Time Interval Estimation in Space Fortress Game
2018
We investigated sources of the asymmetric bias found in estimation of a time interval (250-400 ms) embedded in the Space Fortress task (Donchin, 1989). Two hypotheses to explain this bias were tested in a behavioral experiment: 1) contamination from a different time interval representation, and 2) pressure to complete the task in time. Participants alternated between producing the target interval and producing either a shorter or a longer interval while the total time allowed for the task was
doi:10.1184/r1/6617165
fatcat:ocwsphgt4veqrop7c3aagenacu