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Educational Robotics and Tangible Devices for Promoting Computational Thinking
2021
Frontiers in Robotics and AI
Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this review, we analyze solutions proposed for TPL in different contexts crossing them with non-TPL solutions, like Graphical Programming Languages (GPL). We start to characterize features of language
doi:10.3389/frobt.2021.713416
pmid:34869610
pmcid:PMC8634705
fatcat:up3vbg2gmbginhlxryojjsq7he