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A Hybrid CPU-GPU Scalable Strategy for Multi-resolution Rendering of Large Digital Elevation Models with Borders and Holes
2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Efficient rendering of large digital elevation models remains as a challenge for real-time applications, especially if those models contain irregular borders and holes. First, direct use of hardware tessellation has limited scalability; although the graphics hardware is capable of controlling the resolution of patches in a very efficient manner, the whole patch data must be loaded in memory. Second, previous techniques restrict elevation data resolution and do not handle irregular border or
doi:10.5220/0006621902400247
dblp:conf/grapp/RodriguesC18
fatcat:wtc3zf7iubfu3bjxad3dwgwv4e