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Realizing bullet time effect in multiplayer games with local perception filters
Proceedings of ACM SIGCOMM 2004 workshops on NetGames '04 Network and system support for games - SIGCOMM 2004 Workshops
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distortions in the rendered view, they can be modified to realize bullet time effect, where a player can get more reaction time by slowing down the surrounding game world. In this paper, we examine the concepts behind local perception filters and extend them to cover artificially increased delays. The presented methods aredoi:10.1145/1016540.1016551 dblp:conf/netgames/SmedNH04 fatcat:ibc5sctzcjcafel2znrff4dgwi