Realizing bullet time effect in multiplayer games with local perception filters

Jouni Smed, Henrik Niinisalo, Harri Hakonen
2004 Proceedings of ACM SIGCOMM 2004 workshops on NetGames '04 Network and system support for games - SIGCOMM 2004 Workshops  
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distortions in the rendered view, they can be modified to realize bullet time effect, where a player can get more reaction time by slowing down the surrounding game world. In this paper, we examine the concepts behind local perception filters and extend them to cover artificially increased delays. The presented methods are
more » ... ented in a testbench program, which is used to study the usability and limitations of the approach.
doi:10.1145/1016540.1016551 dblp:conf/netgames/SmedNH04 fatcat:ibc5sctzcjcafel2znrff4dgwi