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Self-calibrating optical motion tracking for articulated bodies
IEEE Proceedings. VR 2005. Virtual Reality, 2005.
Building intuitive user-interfaces for Virtual Reality applications is a difficult task, as one of the main purposes is to provide a "natural", yet efficient input device to interact with the virtual environment. One particularly interesting approach is to track and retarget the complete motion of a subject. Established techniques for full body motion capture like optical motion tracking exist. However, due to their computational complexity and their reliance on pre-specified models, they fail
doi:10.1109/vr.2005.1492756
fatcat:234pukvb3fdyfbdev2ti3bordm