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Biologically inspired simulation of livor mortis
2016
The Visual Computer
We present a biologically motivated livor mortis simulation that is capable of modelling the colouration changes in skin caused by blood pooling after death. Our approach consists of a simulation of post mortem blood dynamics and a layered skin shader that is controlled by the haemoglobin and oxygen levels in blood. The object is represented by a layered data structure made of a triangle mesh for the skin and a tetrahedral mesh on which the blood dynamics are simulated. This allows us to
doi:10.1007/s00371-016-1291-3
fatcat:veak7ipqjjcsnhvkreqcttq5ya