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Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
2007
IEEE Transactions on Visualization and Computer Graphics
We present a simple and fast mesh denoising method, which can remove noise effectively, while preserving mesh features such as sharp edges and corners. The method consists of two stages. Firstly, noisy face normals are filtered iteratively by weighted averaging of neighboring face normals. Secondly, vertex positions are iteratively updated to agree with the denoised face normals. The weight function used during normal filtering is much simpler than that used in previous similar approaches,
doi:10.1109/tvcg.2007.1014
fatcat:lrjbh3wkwzb4fb7pzdidkpnnmm