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Imaginary reality gaming
2013
Proceedings of the 26th annual ACM symposium on User interface software and technology - UIST '13
Figure 1: (a) Six players in a game of Imaginary Reality Basketball. Player 15 on the Black team has thrown the imaginary ball at the basket and scored. There is no visible ball; players get all information from watching each other act and a small amount of auditory feedback. (b) Under the hood & invisible to the players, the system represents the imaginary ball as a large number of ball particles, each of which represents one plausible ball trajectory. Players are tracked using accelerometers
doi:10.1145/2501988.2502012
dblp:conf/uist/BaudischPRWLKKSH13
fatcat:xqsp6h7hljaibldj6fyzpl2bre