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Making Sense of Body and Space through Full-Body Interaction Design
2016
Proceedings of the The 15th International Conference on Interaction Design and Children - IDC '16
Research based on the embodied cognition framework proposes the use of physicality and spatiality to promote learning. Nevertheless, methods to include children in the design of Full-Body Interaction Learning Environments often neglect to properly integrate the notion of body and space. In this paper, we describe a participatory design process in which we focused on how children can be encouraged to pay attention to their own body, to proxemics and to embodied constraints of the environment. We
doi:10.1145/2930674.2935992
dblp:conf/acmidc/SchaperP16
fatcat:qernkc6yvfdhffgpdg2tbo5sky