What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis

Johnathan Pagnutti
2021 Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference  
Platformer level generation has often used a beat metaphor to relate to how players interact with level geometry. However, this conceptualization of beats is different from the musical concept of 'beat', limiting the utility of theories and tools developed in music analysis for platformer levels. A gameplay gestalt, a pattern of interaction that the player enacts or performs in order to make progress in a game, may fit the beat metaphor. By taking a very similar lens and viewing players playing
more » ... platformer levels as enacting a series of gameplay gestalts through time, gestalt music analysis (GMA) does fit into the platformer domain. This paper details work on transforming a GMA model to work with the Platformer Experience Dataset (PED), and some promising first results of the transformed model.
doi:10.1609/aiide.v12i2.12903 fatcat:lwhwtuodqbbfxlv6hj6ef4pyce