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What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis
2021
Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference
Platformer level generation has often used a beat metaphor to relate to how players interact with level geometry. However, this conceptualization of beats is different from the musical concept of 'beat', limiting the utility of theories and tools developed in music analysis for platformer levels. A gameplay gestalt, a pattern of interaction that the player enacts or performs in order to make progress in a game, may fit the beat metaphor. By taking a very similar lens and viewing players playing
doi:10.1609/aiide.v12i2.12903
fatcat:lwhwtuodqbbfxlv6hj6ef4pyce