A C.A.R.D. game for participatory task analysis and redesign

Leslie Gayle Tudor, Michael J. Muller, Tom Dayton
1993 INTERACT '93 and CHI '93 conference companion on Human factors in computing systems - CHI '93  
CARD (Collaborative Analysis of Re@rementsrsnd Design) is a panicipatory technique for analyzing task flows, and for redesigning task flows, in software systems. It provides a macroscopic complement to the more microscopic design mtivitixthat are supported by tJrePICTIVE technique. CARD uses the metaphor of a cd game as the vehicle for communication and collaboration among users, developers, and designers. We report initial results from the use of CARD on two products.
doi:10.1145/259964.260057 dblp:conf/chi/TudorMD93 fatcat:odqm4s5pnjcwrkyndsbu4co7ve