CACHED MULTI-BOUNCE SOLUTION AND RECONSTRUCTION FOR VOXEL-BASED GLOBAL ILLUMINATION
english

2009 Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications   unpublished
We address the main shortcomings of the voxel-based multi-bounce global illumination method of Chatelier and Malgouyres (2006) , by introducing an iterated cached method which allows increasing sampling coarseness at each bounce for improved efficiency, and by introducing a ray-tracing based reconstruction process for a better final image quality. The result is a competitive accurate multi-bounce global illumination method with octree voxel-based irradiance caching.
doi:10.5220/0001768301730178 fatcat:qkwh6we5pvevzbzwip44lydeti