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CACHED MULTI-BOUNCE SOLUTION AND RECONSTRUCTION FOR VOXEL-BASED GLOBAL ILLUMINATION
english
2009
Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications
unpublished
english
We address the main shortcomings of the voxel-based multi-bounce global illumination method of Chatelier and Malgouyres (2006) , by introducing an iterated cached method which allows increasing sampling coarseness at each bounce for improved efficiency, and by introducing a ray-tracing based reconstruction process for a better final image quality. The result is a competitive accurate multi-bounce global illumination method with octree voxel-based irradiance caching.
doi:10.5220/0001768301730178
fatcat:qkwh6we5pvevzbzwip44lydeti