PRACTICA. A Virtual Reality Platform for Specialized Training Oriented to Improve the Productivity

Juan Manuel Lombardo, Miguel Angel Lopez, Vicente García, Mabel López, Rubén Cañadas, Susana Velasco, Mónica León
2018 International Journal of Interactive Multimedia and Artificial Intelligence  
- In addition to that, the capabilities of the different tools studied and the ease with which artificial intelligence techniques can be Abstract With the proliferation of Virtual reality headset that are emerging into a consumer-oriented market for video games, it will open new possibilities for exploiting the virtual reality (VR). Therefore, the PRACTICA project is defined as a new service aimed to offering a system for creating courses based on a VR simulator for specialized training
more » ... s that allows offering to the students an experience close to reality. The general problem of creating these virtual courses derives from the need to have programmers that can generate them. Therefore, the PRACTICA project allows the creation of courses without the need to program source code. In addition, elements of virtual interaction have been incorporated that cannot be used in a real environment due to risks for the staff, such as the introduction of fictional characters or obstacles that interact with the environment. So to do this, artificial intelligence techniques have been incorporated so these elements can interact with the user, as it may be, the movement of these fictional characters on stage with a certain behavior. This feature offers the opportunity to create situations and scenarios that are even more complex and realistic.This project aims to create a service to bring virtual reality technologies closer and artificial intelligence for non-technological companies, so that they can generate (or acquire) their own content and give it the desired shape for their purposes.
doi:10.9781/ijimai.2018.04.007 fatcat:6g7guyjhbvdyxj6qohx6qysdve