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Over the last two decades, creative, agile, lean and strategic design approaches have become increasingly prevalent in the development of interactive technologies, but tensions exist with longer established approaches such as human factors engineering and user-centered design. These tensions can be harnessed productively by first giving equal status in principle to creative, business and agile engineering practices, and then supporting this with flexible critical approaches and resources thatdoi:10.1145/3170427.3170659 dblp:conf/chi/Cockton18 fatcat:ejeitzkqjrccligjo4fr6f6kau