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Computational Aesthetics in Graphics
In this paper we present an extension to a hierarchical tree based implicit surface modelling system that includes interactively controlling style and appearance, and also creating a more accurate curvature based polygonal approximation. Multiple styles can be layered and applied to objects so that they are guided by local geometry although not strictly bound by it. To achieve this a new node, the Style Unary Node, is added to the ShapeShop BlobTree, which creates a style blending regiondoi:10.2312/compaesth/compaesth09/041-048 fatcat:d6s3rkbzojbi3igvnwuaqxnxci