A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2021; you can also visit the original URL.
The file type is application/pdf
.
Practical Lessons from Creating the Control-Alt-Hack Card Game and Research Challenges for Games In Education and Research
2014
USENIX Security Symposium
We designed, produced, distributed, and evaluated Control-Alt-Hack™: a recreational tabletop card game intended to promote a casual awareness of high-level computer security concepts. Our experiences throughout this process gave us insights and opinions regarding the creation of games, their role in educational or outreach contexts, and opportunities and challenges for the research community. In particular, we: (1) provide a logistics-oriented reflection on our experiences, including a list of
dblp:conf/uss/DenningSK14
fatcat:skwue4vqcbfzpdl3s22fsm4p24