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Robust segmentation of voxel shapes using medial surfaces
2008
2008 IEEE International Conference on Shape Modeling and Applications
We present a new patch-type segmentation method for 3D voxel shapes based on the medial surface, also called surface skeleton. The boundaries of the simplified fore-and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method robustly segments both noisy shapes and shapes with soft edges which vanish over low-curvature
doi:10.1109/smi.2008.4548003
dblp:conf/smi/ReniersT08
fatcat:xwd4wv2mbrbr7hz6tojacxlmya