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ACM SIGGRAPH 2005 Papers on - SIGGRAPH '05
Figure 1 : Realtime renderings on the RPU prototype using a single FPGA running at 66 MHz and 512 × 384 resolution: SPD Balls (1.2 fps, with shadows and refractions), a Conference room (5.5 fps, without shadows), reflective and refractive Spheres-RT in an office (4.5 fps), and UT2003 a scene from a current computer game (7.5 fps, precomputed illumination). Abstract Recursive ray tracing is a simple yet powerful and general approach for accurately computing global light transport and renderingdoi:10.1145/1186822.1073211 fatcat:mymf4espwvgqblqxw5ukg6vtye