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Interactive refraction on complex static geometry using spherical harmonics
2006
Proceedings of the 2006 symposium on Interactive 3D graphics and games - SI3D '06
Accurate refraction, thanks to raytracing, has always been a popular effect in computer graphics imagery. However, its use has been severely hindered in interactive rendering due to the lack of efficient and realistic techniques geared toward polygon oriented rendering. In this paper, a method to achieve realistic and interactive refractive effects through complex static geometry is proposed. It relies on an offline step where many light paths through the object are pre-evaluated. During
doi:10.1145/1111411.1111438
dblp:conf/si3d/GenevauxLD06
fatcat:oqjsexd2tvbvpom3sxyjkk6xsq