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Surface Light Field Compression using a Point Cloud Codec
[article]
2018
arXiv
pre-print
Light field (LF) representations aim to provide photo-realistic, free-viewpoint viewing experiences. However, the most popular LF representations are images from multiple views. Multi-view image-based representations generally need to restrict the range or degrees of freedom of the viewing experience to what can be interpolated in the image domain, essentially because they lack explicit geometry information. We present a new surface light field (SLF) representation based on explicit geometry,
arXiv:1805.11203v1
fatcat:obelhf473vawpj5izjdmh5zxpu