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Most current serious games suffer from system inflexibility, which is responsible for stereotyped training scenarios and predictable game-play. My goal is to support adaptivity in serious games by allowing virtual scenarios to dynamically adjust to what and how players should learn. Adaptivity should give players more effective gaming and learning experiences, if it is guided by their Instructors' knowledge about both players and learning goals. I expect to enable Instructors to create adaptivedoi:10.1145/1822348.1822389 dblp:conf/fdg/Lopes10 fatcat:acqzv25v4bc35ffdl6etc2ni4u