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Scenario adaptivity in serious games
2010
Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG '10
Most current serious games suffer from system inflexibility, which is responsible for stereotyped training scenarios and predictable game-play. My goal is to support adaptivity in serious games by allowing virtual scenarios to dynamically adjust to what and how players should learn. Adaptivity should give players more effective gaming and learning experiences, if it is guided by their Instructors' knowledge about both players and learning goals. I expect to enable Instructors to create adaptive
doi:10.1145/1822348.1822389
dblp:conf/fdg/Lopes10
fatcat:acqzv25v4bc35ffdl6etc2ni4u