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'Serious Games' y violencia de género. Un análisis lúdico-narrativo de la trilogía 'The Kite'
2021
Index Comunicación
This research approaches the video games industry in search of indicators that make it an ally to help combat gender violence. The object of study is the trilogy made up of The Kite, Little Kite and Repentant (Anate Studio, 2012-2018); three titles that demonstrate how the video game is not only a purely recreational format, but also offers experiences with other purposes, such as raising awareness of social problems. We start from the hypothesis that, although gender violence appears as a
doi:10.33732/ixc/11/02seriou
fatcat:u54uxk35argbhb55jgj7qrp6te