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Haptic rendering of interaction between textured models
2004
ACM SIGGRAPH 2004 Sketches on - SIGGRAPH '04
Figure 1: Haptic Rendering of Interaction between Textured Objects. From left to right: (a) high-resolution textured hammer (433K polygons) and CAD part (658K polygons), (b) low-resolution models (518 & 720 polygons), (c) hammer texture with fine geometric detail. Abstract Surface texture is among the most salient haptic characteristics of objects; it can induce vibratory contact forces that lead to perception of roughness. In this paper, we present a new algorithm to compute contact forces and
doi:10.1145/1186223.1186281
dblp:conf/siggraph/OtaduyJSL04
fatcat:ifwjea37ebckjmwxphxcfhbfbi