There Is No One Size Fits All: The Need for Evaluating MR Interaction Techniques

Patrick Harms
2021 Zenodo  
In WIMP and touch interfaces, we are restricted to keyboard, mouse, and touch screens with corresponding gestures. In contrast, Mixed Reality (MR) enables a much wider set of interaction techniques requiring more diverse hardware and design patterns. This means, when designing MR applications, we need to decide which interaction technique works best, which hardware is hence required, and which design patterns may apply. Therefore, we propose that MR developers should put a certain emphasis on
more » ... e selection of the best interaction technique, hardware and pattern for a specific application. This includes implementing multiple techniques for interactions that are specific for the application under development and testing them with users to assess the respective User Experience (UX) and usability. This allows to select the best interaction solution for a specific MR application.
doi:10.5281/zenodo.4674280 fatcat:mtxu67nv45aa7kh7hnyikpadcm