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In WIMP and touch interfaces, we are restricted to keyboard, mouse, and touch screens with corresponding gestures. In contrast, Mixed Reality (MR) enables a much wider set of interaction techniques requiring more diverse hardware and design patterns. This means, when designing MR applications, we need to decide which interaction technique works best, which hardware is hence required, and which design patterns may apply. Therefore, we propose that MR developers should put a certain emphasis ondoi:10.5281/zenodo.4674280 fatcat:mtxu67nv45aa7kh7hnyikpadcm