A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is application/pdf
.
On the Synthesis of Haptic Textures
[chapter]
2008
Springer Series on Touch and Haptic Systems
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic simulation. As a result, a smooth virtual surface that can be rendered in a passive manner may loose this property once textured. We propose that any texture algorithm is associated with a characteristic number that expresses the relative change in loop gain. We further found that a passive virtual interaction can have
doi:10.1007/978-0-85729-576-7_5
fatcat:ounh32vlz5bqlc6h7jpgjmoxf4