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Spatial principles of level-design in multi-player first-person shooters
2003
Proceedings of the 2nd workshop on Network and system support for games - NETGAMES '03
This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analysis, and theoretical discussion In this manner, the paper addresses the following questions: What characterizes good level design in firstperson shooters? Which criteria are necessary in the level-design process in order to obtain quality? The thesis of the paper is that a consistent examination of a game's gameplay,
doi:10.1145/963900.963915
dblp:conf/netgames/GuttlerJ03
fatcat:lizbbk2pc5gynikovd6mz6hxiy