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System to Detect Racial-Based Bullying through Gamification
2016
Frontiers in Psychology
Prevention and detection of bullying due to racial stigma was studied in school contexts using a system designed following "gamification" principles and integrating less usual elements, such as social interaction, augmented reality and cell phones in educational scenarios. "Grounded Theory" and "User Centered Design" were employed to explore coexistence inside and outside the classroom in terms of preferences and distrust in several areas of action and social frameworks of activity, and to
doi:10.3389/fpsyg.2016.01791
pmid:27933006
pmcid:PMC5120090
fatcat:ws7dvl4kvfh7jodd46de355w7m