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Ein videospielbasiertes Lernsystem zur Förderung von IT-Sicherheitskompetenzen für IT-Sicherheitslaien im Unternehmen
[thesis]
2020
This thesis deals with the development, implementation and evaluation of a videogame-based learning system for IT security training for IT security laymen. For this purpose, a model of IT security competences for IT security laymen is developed. Here, levels for four exemplary competences are described to define the goal of the learning system. The aspects of game mechanics and game story are examined on a literature basis. The aim is to derive the requirements the prototype of the
doi:10.18154/rwth-2020-12349
fatcat:zzbh2w6twbfdjlmzy3iyzkxspm