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General Spectral Camera Lens Simulation
2011
Computer graphics forum (Print)
Figure 1 : Three images created with our lens simulation model. From left to right: realistic depth of field and bokeh, fisheye distortion, lens flare artifacts and glare streaks. Abstract We present a camera lens simulation model capable of producing advanced photographic phenomena in a general spectral Monte Carlo image rendering system. Our approach incorporates insights from geometrical diffraction theory, from optical engineering, and from glass science. We show how to efficiently simulate
doi:10.1111/j.1467-8659.2011.01851.x
fatcat:xnfudu75krbjbnjfazd2c4wwwi