Enabling P2P Gaming with Network Coding [chapter]

Balázs Lajtha, Gergely Biczók, Róbert Szabó
2010 Lecture Notes in Computer Science  
The popularity of online multiplayer games is ever-growing. Traditionally, networked games have relied on the client-server model for information sharing among players, putting a tremendous burden on the server and creating a single point of failure. Recently, there have been efforts to employ the peer-topeer paradigm for gaming purposes, however, latency-sensitive action games still pose a formidable challenge. The main contribution of this paper is the design of a novel peer-to-peer gaming
more » ... mework based on random linear network coding. We evaluate the performance of this framework, and show how our mechanism achieves a significant reduction in network latency with a small data traffic overhead. We believe that our approach can be the foundation of a truly peer-to-peer communication architecture for networked games.
doi:10.1007/978-3-642-13971-0_8 fatcat:lsndyvuem5htvoupoc3ehgkonu