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Real-Time Cloud Rendering
2001
Computer graphics forum (Print)
This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and first order anisotropic scattering at runtime. Impostors are used to accelerate cloud rendering by exploiting frame-to-frame coherence in an interactive flight simulation. Impostors are shown to be particularly well suited to clouds, even in circumstances under which they cannot
doi:10.1111/1467-8659.00500
fatcat:7pvuk64kpbhn3muoiabvqwrwie