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Digital game-based learning: Towards an experiential gaming model
2005
The Internet and higher education
Online games satisfy the basic requirements of learning environments and can provide engaging learning experiences for students. However, a model that successfully integrates educational theory and game design aspects do not exist. Thus, in this paper an experiential gaming model that is based on experiential learning theory, flow theory and game design is presented. The model stresses the importance of providing the player with immediate feedback, clear goals and challenges that are matched to
doi:10.1016/j.iheduc.2004.12.001
fatcat:og67q6f67zb5rj5rlpgvlhnhrq