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A calibration method of human arm or leg for dynamic animation and haptic rendering
Proceedings 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2003) (Cat. No.03CH37453)
The purpose of this research is to calibrate sets of kinematics and dynamic parameters of human arm from its captured points via many behaviors. If both sets are successively identified, we can easily generate dynamic animation of human such as handling, pitching, walking, running and so on. In addition, we can straightforwardly touch a virtual arm or leg while feeling reactive force/moment by a haptic rendering (tactile feedback display). In robotics, many types of algorithms have been
doi:10.1109/iros.2003.1249733
dblp:conf/iros/OhtsukiSN03
fatcat:pux724o4orbh7farrppahtc6ga