InfiniteReality

John S. Montrym, Daniel R. Baum, David L. Dignam, Christopher J. Migdal
1997 Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97  
The InfiniteReality TM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex scenes. This paper describes the InfiniteReality system architecture and presents novel features designed to handle extremely large texture databases, maintain control over frame rendering time, and allow user customization for diverse video output requirements. Rendering performance expressed using traditional
more » ... n metrics exceeds seven million lighted, textured, antialiased triangles per second, and 710 million textured antialiased pixels filled per second.
doi:10.1145/258734.258871 dblp:conf/siggraph/MontrymBDM97 fatcat:jc6dfei5pzgfbnlob7ff5t7h2u