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The InfiniteReality TM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex scenes. This paper describes the InfiniteReality system architecture and presents novel features designed to handle extremely large texture databases, maintain control over frame rendering time, and allow user customization for diverse video output requirements. Rendering performance expressed using traditionaldoi:10.1145/258734.258871 dblp:conf/siggraph/MontrymBDM97 fatcat:jc6dfei5pzgfbnlob7ff5t7h2u