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Developing Courses with Holorena, A Framework for Scenario- and Game Based E-Learning Environments
2010
International Journal of Software Engineering & Applications
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creating these applications is a complex, expensive and challenging process. Development frameworks and authoring tools hardly support reusable components, teamwork and learning management system-independent courseware architecture. In this article we initiate the concept of a low-level, thick-client solution addressing these
doi:10.5121/ijsea.2010.1401
fatcat:leyjkv6babbyhn3agy23emt7nq