A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is application/pdf
.
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
[article]
2005
Eurographics State of the Art Reports
This paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, the attention is paid to efficient modeling conventions, time saving rendering approaches, and user interfaces allowing a smooth navigation in a virtual environment. All these issues play an important role especially when designing virtual worlds targeted to the web, i.e. utilizing
doi:10.2312/conf/eg2005/education/025-032
fatcat:dpjuswsasffplaajqe4x7acqpm