A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is application/pdf
.
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans
2018
2018 IEEE Conference on Computational Intelligence and Games (CIG)
Designing highly believable characters remains a major concern within digital games. Matching a chosen personality and other dramatic qualities to displayed behavior is an important part of improving overall believability. Gaze is a critical component of social exchanges and serves to make characters engaging or aloof, as well as to establish character's role in a conversation. In this paper, we investigate the communication of status related social signals by means of a virtual human's eye
doi:10.1109/cig.2018.8490373
dblp:conf/cig/NixonDB18
fatcat:bl4ri2m43nbu5mt2bmozfkfbem