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Balancing Three Different Foci in the Design of Serious Games: Engagement, Training Objective and Context
2007
Conference of the Digital Games Research Association
Serious games aim to be both fun and playable games but at the same time be useful for a non-entertainment purpose. This poses an interesting challenge to the design process; how can we ensure that the design allows both for fun and engagement while at the same time fulfilling the nonentertainment purpose? The game design for educational games (a branch of serious games) is dependent on the topic (training objective) and under what circumstances the game will be used. We propose a pragmatic
dblp:conf/digra/Frank07
fatcat:b6fkmwm765cilp7a26k4m67npu